Credits
FRA non-commercial fan project. The games, their art, sounds and models belong to their owners; this site is not affiliated with or endorsed by any of them.
Rights holders can request removal at takedown@example.com.
Games and rights holders
- Warcraft: Orcs & Humans, Warcraft II, Warcraft III, StarCraft, StarCraft II © Blizzard Entertainment, Inc.
- Dune II: The Building of a Dynasty © Electronic Arts Inc. (developed by Westwood Studios, published by Virgin Games); Dune © Herbert Properties LLC
- Command & Conquer: Tiberian Sun, Red Alert 2 © Electronic Arts Inc. (developed by Westwood Studios)
- Age of Empires II, Age of Mythology, Halo Wars © Microsoft Corporation (developed by Ensemble Studios)
- ParaWorld © Spieleentwicklungskombinat (SEK) / Sunflowers
- Sudden Strike © Fireglow Games / CDV Software Entertainment
- Ground Control, Ground Control: Dark Conspiracy, Ground Control II: Operation Exodus © Ubisoft Entertainment (developed by Massive Entertainment; published by Sierra and Vivendi Universal Games)
- Praetorians © Pyro Studios (published by Eidos Interactive; now Kalypso Media)
- Star Wars: Force Commander © Lucasfilm Ltd. & ™ (published by LucasArts; developed by Ronin Entertainment)
- Army Men RTS © Take-Two Interactive (published by The 3DO Company, now 2K; developed by Pandemic Studios)
- Battle Realms © Liquid Entertainment
- The Lord of the Rings: War of the Ring © Liquid Entertainment / Vivendi Universal Games; The Lord of the Rings © Tolkien Enterprises
- Empire Earth © Activision Publishing (Sierra Entertainment; developed by Stainless Steel Studios and Mad Doc Software)
- Rise & Fall: Civilizations at War © Midway Home Entertainment (published by Midway; developed by Stainless Steel Studios)
- Star Wars: Galactic Battlegrounds © Lucasfilm Ltd. / LucasArts
- Stronghold, Stronghold Crusader © FireFly Studios
- Command & Conquer: Generals – Zero Hour © Electronic Arts Inc.
- The Lord of the Rings: The Battle for Middle-earth I and II © Electronic Arts Inc.; The Lord of the Rings © Middle-earth Enterprises
- Company of Heroes © SEGA, developed by Relic Entertainment
- Star Wars: Empire at War © Lucasfilm Ltd., developed by Petroglyph
- Universe at War: Earth Assault © SEGA, developed by Petroglyph
- SpellForce 2 © THQ Nordic, developed by Phenomic
- Command & Conquer 3: Tiberium Wars, Kane's Wrath, Red Alert 3 © Electronic Arts Inc.
- Warhammer 40,000: Dawn of War – Soulstorm © Games Workshop Limited, developed by Relic Entertainment and Iron Lore Entertainment, published by THQ (now SEGA)
- Warhammer 40,000: Dawn of War II – Retribution © Games Workshop Limited, developed by Relic Entertainment, published by THQ (now SEGA)
Tools, libraries and documentation
- mdx-m3-viewer Warcraft III and StarCraft II 3D rendering MIT
- Relic Game Tool by Marcus Kertesz Dawn of War archives and models GPL-3.0
- dow2-texture-painter Dawn of War army colours
- Santos Tools 2 by Santos Dawn of War II models (3ds Max scripts)
- DoW II modding wiki Dawn of War II attributes (RBF)
- HavokLib by Lukas Cone Dawn of War II Havok animations (delta decoding) GPL-3.0
- Corsix notes on Company of Heroes SGA archive versions; coh2-formats (Relic Chunky, RGM, RGA, RGO templates), followed for Company of Heroes’ 3D models
- OpenSAGE Generals' and Battle for Middle-earth's BIG archives; C&C 3 / Red Alert 3 asset streams and W3X models (its former C&C 3 code) GPL-3.0
- C&C Generals – Zero Hour source release by Electronic Arts Generals and Battle for Middle-earth I / II W3D models GPL-3.0
- CnC_Modding_Support by Electronic Arts C&C 3, Kane’s Wrath and Red Alert 3 unit data (XML) GPL-3.0
- Petroglyph format documentation by Mike Lankamp Empire at War and Universe at War archives (MEG, MTD) and models
- Blender ALAMO plugin by Gaukler Empire at War models and animations (ALO, ALA) MIT
- RnFCW-Remake by billgec Rise & Fall formats (SSA v3 archives, Granny models, unit definitions, db tables), read as documentation (no licence file)
- opengr2 by arves100 Granny 2 files and their Oodle 1 compression (Rise & Fall models) MPL-2.0
- nwn2mdk by Arbos the Granny decompression opengr2 builds on
- Dragon UnPACKer SpellForce 2 archive layout (PAK) MPL-2.0
- SF2-ImpEx for Blender by Maxxxel SpellForce 2 models and animations (DRS, SKA), read as documentation
- QuickBMS script “SDF RYS Massive” (world_in_conflict.bms 0.3) by Luigi Auriemma Ground Control and Ground Control II .sdf archives (keys and layout ported to Python, not run)
- Paraworld_gsf_viewer by arceusVen1, after Zidell’s notes ParaWorld GSF models (its Kaitai format description and notes; the app read as documentation) CC0 (format description)
- KSoft.Phoenix by Kornner Studios Halo Wars archives (ERA, XMB), the code behind PhxGui MIT
- wwiser by bnnm Halo Wars Wwise sound banks
- HaloWarsDocs by Kornner Studios Halo Wars 3D formats (UGX models, UAX animations, Granny data, material trees) MIT
- HaloWarsTools by srogee Halo Wars UGX vertex layouts (read as documentation)
- SteamGridDB by Kascat Age of Mythology menu icon
- vgmstream decoding game audio browsers cannot play
- Gm1KonverterCrossPlatform Stronghold sprites MIT
- Wargus Warcraft II formats (wartool: archives, sprites, palettes) and the unit data the game keeps in its program (definitions, animations, sounds, buttons, player colours), read as documentation GPL-2.0
- War1gus Warcraft: Orcs & Humans formats (war1tool: archives, sprites, palettes, sounds) and the unit data the game keeps in its program (definitions, animations, sounds, buttons, spells), read as documentation GPL-2.0
- OpenDUNE Dune II formats (PAK, SHP, ICN, WSA, CPS, strings) and the tables the game keeps in its program (units, structures, animations, sounds, announcer sentences), read as documentation GPL-2.0
- ModdingWiki (Westwood SHP, WSA, PAK formats) Dune II sprite, animation and archive layouts
- fengari runs War1gus’s Lua scripts to read their unit data MIT
- StormLib, Inside MoPaQ by Ladislav Zezula; Justin Olbrantz, Jean-Francois Roy MPQ archives (Warcraft II strings)
- Dark Reign 2 source code by Pandemic Studios (a community-hosted copy) Army Men RTS formats (its engine: .god models, block files, CRC keys, render flags, team colour), read as documentation no licence stated
- Wikipedia, Internet Archive studio logos (trademarks of their owners)
- Marcellus, Rajdhani typefaces SIL OFL